Hobby Game Development

[WILL CONTINIOUSLY UPDATE THIS] [ORDER FROM NEW TO OLD]

So I've decided to have one project folder where I upload a lot of my work in progress stuff for the random game-development I do in my spare time. Feel free to browse a little bit since it'll be snippets of whatever I'm currently doing at the moment.

Tenement - Peephole mechanics so you can look outside your apartment door

Tenement - Peephole mechanics so you can look outside your apartment door

Tenement - Adding typewriter-esque subtitles and proper UI framing

Tenement - Adding typewriter-esque subtitles and proper UI framing

Kiru Project - Parry Functionality

Learning how to animate in Cascadeur. Custom Animation in Cascadeur for special jump attack

Learning how to animate in Cascadeur. Custom Animation in Cascadeur for special jump attack

[SOUND ON PLEASE] New side-project , RETRO PSX atmospheric horror game

Enemy attack previews

Projectile Deflection + Enemy AI and Blood

Grass-Shading

Grass-Shading

New Project, downscoped. Called Kiru which we are working on during the game-dev streams.

New Project, downscoped. Called Kiru which we are working on during the game-dev streams.

Combination of all the above.

Lock-On System and enemy behaviors for attacks & strafing-

Hit-reactions for the player

[SOUND] Randomized Hit-Reactions for enemies.

State-Machine Combo System that allows for game-design values to be plugged into the different combo states.

Pick up and drop the current equipped weapon, as well as holstering.

[SOUND] Poofing enemy sound effect + VFX when enemy dies

Mantling system that uses ledge-detection to grant and extra jump. Plus IK with the arms showing the user where they could possibly do it. (Dynamic)

State-Machines for different type of movement to be able to encapsulate behaviors.

A "Look-At" System that doesn't use bones for the eyes to be able to follow different points of interest in the world

A "Look-At" System that doesn't use bones for the eyes to be able to follow different points of interest in the world

Self-Created Swinging systems relying on physics and spline-creation for cool throwing trajectories.

Self-Created Swinging systems relying on physics and spline-creation for cool throwing trajectories.

Self-created climbing system which allows climbing on moving and rotating objects with IK.

Self-created climbing system which allows climbing on moving and rotating objects with IK.

Self-created climbing system which allows climbing on moving and rotating objects with IK.

Self-created climbing system which allows climbing on moving and rotating objects with IK.