I've been part of Tom Clancy's The Division since its conception and worked on the game since before the first reveal of the game back in 2013.
I was mainly part of the Environment Art team. However after the game and team grew , the Environment Art team was divided into two parts, Missions and Open World. I was part of the mission team, however during development I also spent a lot of time helping out the Open World team, propping and dressing our version of NYC. I've worked on a lot of minor locations but here I thought I'd focus on the main things I've worked on.
I mainly worked on: Madison Square Garden, Hudson Yards - Trainyard, Brooklyn Police Station, Time Square together with Jill Ralmark, Adam Olsson, Mathew O'Halloran and Chad Chatterton.
My duties were mainly to work closely with Level Designers and Art Leads/Directors to create the look of New York and in the case of missions to create interesting locations for game-play.
The work would usually involve working with level designers to create the spaces the mission would take place in, researching and gathering reference for the look that was set by Art Direction, then proceeding to plan all the props we might need for the mission, creating blockouts, writing briefs for the prop art team to be able to finalize the props. Working on colors, shapes, composition and iterating on the mission until it was approved visually and technically.
Main Software used:
3D Studio Max, Maya, Modo, Photoshop, Substance Designer/Painter, SnowDrop Editor.