SF Ranger
This is a character that I essentially started to create for an arttest, I think it came out pretty good. The reference I used was a special forces character with a desert camo. I really like the figurine I saw so I decided to do a pretty standard character of my own. I realize that I can probably cut the polycount but I thought: what the heck, it’s not often I do something a little more high-poly than usual.
Polys: 7844
Triscount: 15 018
Diffusemap: Body 2048×2048, Face 1028×1028
Normalmap: -:-
Specmap: -:-
Rendered in Marmoset Toolbag

Bigger “here”


high-poly sculpt
Bigger “here”




