Steampunk Killer
This is a steampunk-like character that I’ve been working on for a couple of weeks. I used the pretty usual workflow for this one. I used a basemesh and took it into Zbrush, I sculpted and detailed all the clothing and the I retopologized the model and started the texturing process. I didn’t know what it would end up as in the end but I think it came out pretty good.
The model itself is pretty low landing on 3350 polys (6592 tris). The guns were made from the toy Nerf Maverick and has a polycount of 2440 polys each (4823 tris). Both guns and main model uses 2048×2048 Diffuse,Normal and Specularmap. The guns could of course be lower but it’s nice for the close-up shots, I also tried object-space normal map for the first-time, noticed that I didn’t go well when mirrored and I learned why, it came out with less baking errors though. It was a great learning experience for the understanding of normal maps.



Workflow Pictures








