So it's been a long time since I last posted but some stuff has happened since then. Let me first say that I'm super proud over my mentees who've been outputting some really sweet art but also writing some 80.lv articles. They've been working super hard to get some art out there O_o.
Honestly guys, probably borderline unhealthy but great work :D
Stijn Van Gaal
Really well done guys, insane amount of work and care put into these :) Super happy for you guys and I hope it opens new opportunities for you :)
Legacy Project Progress
As for my own progress I've been in somewhat hiatus lately, been a bit overworked but I'm still trying to do something while I'm waiting. I find making stylized materials much harder than making realistic materials for some reason xD It's all very tricky to get right especially since most of my project is relying on Gradient Mapping, I end up having to really rethink my approach on how to handle Albedo-Colors. These I have here are just the colors I use for previewing.
I've been updating my materials and especially the "crack-logic" or whatever you would call it for my tiled-stone materials in Substance Designer.
The cracks have been mostly worked on to make them feel more stylized and suitable for the type of art I'm making.
But I've also started building my desert-region buildings and it's all going well so far. Very slow and steady progress, don't want to rush things and I'm trying to remind myself to have fun doing it as well. There was some times there where I kept thinking about my project more as work rather than a fun side-project.
The start of the Desert Region Buildings
This is the color scheme I'm currently going for this region.I want the water to be greener generally than what it is in the grasslands, I want this orange nice color contrasting with the blue skies. As well as redder looking base-wood colors.
Right now I'm just spending more time developing the base-module shapes I want to be using for these style type buildings. Right now the building designs are very inspired from the mud-type buildings you find in Africa.
After that I'm going to add more detail, more wooden beams, tarps, decal shapes etc. I also want to infuse more fantasy into them but for now I'm quite happy with how they're turning out...
Oh well, until next time!