[WILL CONTINIOUSLY UPDATE THIS] [ORDER FROM NEW TO OLD]
So I've decided to have one project folder where I upload a lot of my work in progress stuff for the random game-development I do in my spare time. Feel free to browse a little bit since it'll be snippets of whatever I'm currently doing at the moment.
Kiru Project - Parry Functionality
[SOUND ON PLEASE] New side-project , RETRO PSX atmospheric horror game
Enemy attack previews
Projectile Deflection + Enemy AI and Blood
Combination of all the above.
Lock-On System and enemy behaviors for attacks & strafing-
Hit-reactions for the player
[SOUND] Randomized Hit-Reactions for enemies.
State-Machine Combo System that allows for game-design values to be plugged into the different combo states.
Pick up and drop the current equipped weapon, as well as holstering.
[SOUND] Poofing enemy sound effect + VFX when enemy dies
Mantling system that uses ledge-detection to grant and extra jump. Plus IK with the arms showing the user where they could possibly do it. (Dynamic)
State-Machines for different type of movement to be able to encapsulate behaviors.