Beyond Human

BREAKDOWN:
https://80.lv/articles/tips-on-stylized-environment-building/

This is my entry for the Beyond Human Game Environment Contest. I was lucky enough to end up in third place.
This piece was never about winning the competition but meant as an exploratory work to try and simplify my own art-style. I also felt like I needed to improve my core art-skills which tied together really well with the simple style. In the end I think I wanted to show that you can create good art without relying on the latest rendering tech or super detailed art.

The whole scene is made in UE4 & Modo.

The piece was also featured as the splash screen & convention banners for the Substance Designer Summer 2018 Edition

4K Beyond Human - Christoffer Radsby

Christoffer radsby chrisradsby beyondhuman final vertical
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Christoffer radsby chrisradsby beyondhuman assets horizontal
Christoffer radsby substancedesigner summer2018 feature 01
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Christoffer radsby substancedesigner summer2018 feature 03