The Next Steps - Introduction - Creating a Series

General / 16 November 2018

Welcome to the Ultimate Warp Zone.

Some of you know me quite well some of you don’t but even so I thought I’d tell you a little bit about myself.
I’m Christoffer “Chris” Radsby, I’m a gamer and a game-developer. I’ve played games since I was like 5-6 years old starting out with Ghouls ‘n Ghosts for the NES. It’s the first game I remember playing and it basically warped me into the wonderful world of video-games.

It’s no understatement when I say that I love video-games. My love for video-games have driven me to some serious issues with video-game addiction,constant loneliness even among friends or loved ones just because I had a hobby that I couldn’t share emotionally. They just didn’t like video-games as much as I and it made me feel super lonely.

These days, my love for video-games is a more positive thing. I’ve found happiness, friends and love. I feel blessed to be working at a wonderful game studio (Ubisoft Massive) and I've been there now for 8 years and I'm currently a Senior Environment Artist.

I think that these days even though I call myself a Game Artist I've always felt that I'm a better Game Developer than an artist. I've always been very interested in every aspect of game development.

As an artist however...

I like vivid colors, good composition and noiseless environments that are pleasant for the viewer but also pleasant to exist within. I like that sense of serenity you get when you spend time inside of beautiful environments lost in your own immersion. An escape from reality.

And you can see in my latest works that I’m slowly trying to incorporate those values of mine into my art-work going from Realistic -> Stylized. I've been trying to find and develop a style that I like working with. Not that I mind making realistic art, it's just that as an employed senior artist I have the luxury to explore the art I want to make, rather than make the art that would land me a job and I fully intend on doing so =P


So what does this mean for the Future of my Art?  

Well, for a long time now I’ve been thinking about creating a consistent universe of my own "creation", an idea that my awesome buddy André Wahlgren told me about and hit really stayed with me. Some parts of the universe would be my own and some parts obviously inspired by others artists all of which would be realized inside of Unreal Engine 4.

This means that in the next year to come I will continuously work on one style of art and create a series of art-works related to the same universe. 

At the same time I would be doing my Mentorship allowing people to join in, ask questions and see the development of the art-style and my own skills. I'm planning on sharing my journey here on ArtStation but also trying to be more active in my Twitch Stream . The dream would be if by the end of it I could basically compile a small collection or something with different art-works. Now I have no idea how long this will take in reality but I've never done this before so It'll be an experience for sure!

So please stay tuned and you’ll see my journey trying to get this done. I will post all of my Research & Development, Techniques and thinking behind the scenes on this art-blog and hopefully by the end of it we’ll have something that might be worth showing the world or it’ll fail,  it doesn’t matter.

It’s a learning experience and meant to be fun :)

Warping out!

//Chris Radsby

Starting a Mentorship

General / 10 November 2018

Starting something new and exciting! 


Being part of some awesome art-communities, they've always told me I should try to be a mentor since I like helping out and see other artists develop their skills. Now the opportunity has appeared, I got the chance to join the super awesome Josh Lynch and the Mentor Collective.


So I'll be doing an Environment-Art mentorship focused on helping others developing their skills as an artist, but also creating artistic, soulful & powerful environment art. 

During my time in the industry I've been slowly moving towards simplifying my art with the goal of just empowering my core skills and what I'd like to do is to take what I've learned and help others grow both artistically & technically. 

Grow together even! Since I'll be making new pieces of art at the same time during the mentorship. My next piece is a stylized and wonderfully pleasant piece and I'll share my development of it here on the blog, but also possibly on my  twitch channel.


Check it out over at: thementorcollective.com/world-building… 


and hey, thanks for reading <3

/Chris Radsby

[OLD] Modo - Baking down Alpha Cards to Textures

General / 18 June 2018

[OLD POST - This is how you bake down alpha cards to textures in Modo, super handy for making billboard trees that has several layers of alpha. A lot of 3D-software actually has a lot of issues dealing with this kind of stuff without getting overlapping issues when projection baking]


So I figured out a while ago how to bake down alpha cards to texture in Modo. One of the bigger weaknesses of Modo is that it has a hard time dealing with Alpha in the viewport. There are ways to do it for decent results but you'll have to deal with sorting issues when making foliage.

Oh well, back on topic, discovering the solution for baking down alpha cards to texture I thought I'd document it here.

  1. Change the texture you want to bake down to RGBA from the default diffuse-color. Also make sure that your diffuse-texture has an alpha channel.
  2. Create your Bake-Material for the plane or object you want to bake it onto.
  3. Use regular baking workflow to bake your alpha cards out. 
  4. If they show up as full white, don't forget to change your diffuse-color in your material to black.
  5. You can also preview your alpha cards by rendering it properly. Just add another alpha mask on top (Black and white texture) and set it up as a Stencil. (pull specular and fresnel down to 0 as well on your leaf material)